![]() ![]() Everything or Nothing (2004): Though it shifts the series into third-person territory, Everything or Nothin g learns from its predecessors, and provides one of the best James Bond stories out there in any medium.Some diverse gameplay opportunities and excellent audio design, along with a multiplayer mode that evoked the same charm as GoldenEye, help make Nightfire one of the best Bond games. Making use of the 6th generation's new technology, Nightfire puts players in the shoes of an excellently-rendered Pierce Brosnan Bond as he shoots and drives his way through an explosive campaign filled to the brim with classic Bond iconography and tropes. For a while, EA's subsequent offerings paled in comparison to the surprise 1997 hit, but then along came 007 Nightfire. 007 Nightfire (2002): After GoldenEye 007, James Bond games kind of forgot how to be good.Pair these innovative controls with a thrilling cinematic campaign and a multiplayer mode that's still being played over 20 years later, and it's easy to see why GoldenEye 007 is so beloved. Pioneering much of the first-person shooter mechanics for console games of the time, GoldenEye 007 pushed the boundaries for a licensed game, with Rare going above and beyond to deliver on the promise of making the player truly feel like the titular action hero for the first time in James Bond video game history. GoldenEye 007 (1997): Starting this tier list with a bang, GoldenEye 007 for the Nintendo 64 is still widely considered to not only be the best James Bond game, but also one of the best N64 games ever made.Does it make sense Bond can pull a wire out of his phone and use it to grapple to another ledge? No, but you’ll never get tired of using it. I’ll concede that, if you’ve only ever known Daniel Craig’s Bond, you might end up scratching your head. It’s pre- Casino Royale Bond, so silly gadgets and so forth are very much in evidence. ![]() But when you’re trying to drive over solid ice, break into an office building, or infiltrate a party, you’ll be too on edge to pore over the plot anyway. I’m not going to veer into spoiler territory, but it just manages to avoid feeling like a “best of” Bond. Given that Nightfire doesn’t have a movie to crib from, writers Paul De Meo and Danny Bilson had to craft their own story. ![]() But otherwise, the home console versions of Nightfire are just fantastic. I say “nearly” because, while your character has Pierce Brosnan’s face, that’s definitely not his voice. It’s a crying shame, because the PlayStation 2, GameCube, and Xbox versions nail nearly everything that makes a good Bond game. The EA game made it ( albeit poorly) onto Xbox 360’s backwards-compatibility roster way back when, but when Xbox One’s backwards-compatibility program kicked into gear, it didn’t get so much as a look in. But 2002’s James Bond 007: Nightfire is every bit as deserving of a revival. GoldenEye 007 is the undisputed darling of Bond games, based on the 1995 Pierce Brosnan movie. Not just because it’s a great Bond game, but its return gives me hope that another Bond game will have the chance to live again. I’m glad GoldenEye 007 is coming back, even if it’s not the all-but-complete unreleased remaster from 2008 that leaked earlier this year.
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